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Sometimes called “First on, first in, and closest to the pin, Bingo Bango Bongo is a bet that pays three times per hole. The bet pays the wager to the golfer that is the first to hit on to the green, closest to the pin, and first to hole out. Obviously, golf etiquette dictates order of play tee through green. When adding scores, the Golf Accountant gives you the opportunity to record the three bets per hole. If you do not want to use this wager, you can skip over the input or set the Bingo Bango Bongo wager to zero in the wager input.
Entering the amount that each player will add to the skins pot, activates the Skins game. The Golf Accountant will automatically determine whether a Skin is won, or carried over (Tied) as scores are entered. When one player has the lowest score on a hole, then they will be awarded that skin plus any others that may have been carried over. If your group wants to use net scores from handicap differences, then enter net scores into the Golf Accountant.
The Vegas bet sets up matches between the players as members of different teams. For example, in a foursome Vegas bet, golfer one and two will play against golfers three and four for six holes. For the next six holes, golfers one and three would play against golfers two and four. The final six holes would be golfers one and four against golfers two and three.
The team with the lowest score, wins the hole, and in case of a tie, the next highest score from each team is used to determine if there is a winning team or if the hole is tied. In the case of a win, the wager is equal to the amount entered into the Vegas wager amount of the Golf Accountant times the difference in scores. For example, if the winning teams scores for the hole were 4 and 5, their Vegas “score” would be 45. If the losing team scores were 5 and 6, then their Vegas team “score” would be 56. The losing team would owe the winning team the difference in score times the wager amount. The players on the losing team would owe each player on the winning team 11 times the wager amount (56-45=11). This wager is commonly measured in pennies per point as it can be substantial over 18 holes.
In the case of a threesome, the Golf Accountant will match two players against the third player whose score will count twice. Golfers one and two against golfer three for the first six holes, golfers one and three against two for the next six holes, and finally golfers two and three against golfer one for the last six holes.
In a twosome, both golfers scores are counted twice.
The Nassau is one of golf’s most popular wagers. It is essentially three separate match play bets, one on the front nine, one on the back nine, and one on the overall 18 hole match. All three bets are for the same amount, as dictated by the Nassau wager amount you enter into the Golf Accountant.
The Golf Accountant will also calculate automatic presses should a front or back nine match have a golfer go two up on another player. In that case, a new match will begin on the next hole and continue through the remaining holes on that nine. If a player beat his opponent on every hole on the front nine, it would trigger a total of four automatic presses, at two up, four up, six up and eight up.
On a two dollar Nassau wager, with two dollar automatic presses, the winner would receive two dollars for the original Nassau bet and eight dollars for the four automatic press bets. Press wagers can be set at a higher or lower wager amount if desired, and like all bets in the Golf Accountant, can be set to zero if you don’t want to use that particular wager.
Automatic presses are calculated for the front and back nine matches only, not the overall match.
This is the catchall bet, and gets its name from the typical scorecard marking for various feats to be paid by the others in your group. Sometimes called junk, this would include the birdie, greenie, sandy, poley, barky or any other agreed upon bet. When entering scores, you will be given the opportunity to indicate number of dots that player has won on that hole.
If the Dot wager was set to 25 cents, then for every dot a player won, he would be given 25 cents from each of the other players. Offset of course, by any dot wagers he was obligated to pay out.
Some groups also like to make players pay for a certain shot, whether it is hitting into a water hazard or taking a mulligan. Adding a negative dot (-1) would cause that player to have to pay every other player the dot wager amount. The Dot bet is quite versatile and can be used to include many different bets.
The Snake bet has gained popularity over the last decade. In short, in the event of a three putt the offending golfer will own the “Snake” and be required to pay all other golfers the wager amount. If more than one golfer three putts a hole, then the golfer who three putted from the shortest distance will now own both snakes. The snake bet runs on the front nine and ends on the ninth hole. The back nine Snake bet ends on the eighteenth hole.
If a player three putts, he not only owns the Snake, but he takes possession of all other snakes on the nine-hole stretch. The last person to three putt will owe the wager amount to all other players for the cumulative number of Snakes on that nine.
If the Snake wager is set at a quarter, then if a player three putts the first hole then he will owe all other players a quarter. On the next hole, a different player three putts, then he picks up the first Snake and now owes all the other players two quarters. The golfer who made the three putt on the first hole no longer owes anyone and is the recipient of the two quarters coming his way from the two snakes.
This is a fun way of keeping everyone in the hole, even if someone is tempted to pick up. With a number of Snakes accumulating, the pressure not to three putt on the ninth hole is intense. This is a fun bet, and one that tends to make everyone who plays it a better putter.
The Golf Accountant automatically calculates the following popular golf bets.